Scope GameObjects for automatic cleanup

This commit is contained in:
Michael Bradley 2025-05-24 22:27:44 -04:00
parent f0d690a9f8
commit 4a097e7ed8
Signed by: MichaelBradley
SSH key fingerprint: SHA256:o/aaeYtRubILK7OYYjYP12DmU7BsPUhKji1AgaQ+ge4
2 changed files with 4 additions and 1 deletions

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@ -1,9 +1,11 @@
use avian2d::prelude::*;
use bevy::prelude::*;
use crate::AppState;
/// Basic implementation of a physics object
#[derive(Component, Default)]
#[require(Collider, Mesh2d, MeshMaterial2d<ColorMaterial>, Restitution = Restitution::new(1.0), RigidBody, TransformInterpolation, Transform)]
#[require(Collider, Mesh2d, MeshMaterial2d<ColorMaterial>, Restitution = Restitution::new(1.0), RigidBody, TransformInterpolation, Transform, StateScoped<AppState> = StateScoped(AppState::InGame))]
struct GameObject;
/// Radius of a ball