Use Vec<u8>
s for sending data between threads
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5 changed files with 47 additions and 16 deletions
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@ -35,7 +35,7 @@ pub struct PlayableArea(f32, f32);
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/// Initialize deterministic values
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pub fn setup_from_seed(mut commands: Commands, seed: Res<Seed>) {
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let mut rng = WyRand::from_seed(seed.clone().into());
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let mut rng = WyRand::from_seed((*seed).into());
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commands.insert_resource(PlayableArea(
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rng.random_range(DIMENSION_SIZES),
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rng.random_range(DIMENSION_SIZES),
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