Add Bevy event queues for inbound and outbound packets, and use Bevy change detection for consumer new Peer handling.
This commit is contained in:
parent
cceca83dac
commit
c10f6cfb82
9 changed files with 348 additions and 72 deletions
5
Cargo.lock
generated
5
Cargo.lock
generated
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@ -1924,6 +1924,7 @@ dependencies = [
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"crossbeam-channel",
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"log",
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"rand 0.9.1",
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"uuid",
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"wyrand",
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]
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@ -4479,9 +4480,9 @@ checksum = "06abde3611657adf66d383f00b093d7faecc7fa57071cce2578660c9f1010821"
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[[package]]
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name = "uuid"
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version = "1.16.0"
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version = "1.17.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "458f7a779bf54acc9f347480ac654f68407d3aab21269a6e3c9f922acd9e2da9"
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checksum = "3cf4199d1e5d15ddd86a694e4d0dffa9c323ce759fea589f00fef9d81cc1931d"
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dependencies = [
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"getrandom 0.3.3",
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"js-sys",
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@ -42,6 +42,7 @@ rand = { version = "0.9.1", default-features = false, features = [
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"std",
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"thread_rng",
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] }
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uuid = { version = "1.17.0", features = ["v4"] }
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wyrand = "0.3.2"
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[features]
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@ -1,3 +1,4 @@
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mod net;
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mod objects;
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mod plugin;
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mod rng;
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39
src/game/net.rs
Normal file
39
src/game/net.rs
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@ -0,0 +1,39 @@
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use bevy::prelude::*;
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use crate::net::prelude::*;
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use super::seed::Seed;
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pub fn handle_new_peer(
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seed: Option<Res<Seed>>,
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new_peers: Query<&Peer, Added<Peer>>,
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mut outbound: EventWriter<OutboundPacket>,
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) {
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if let Some(seed) = seed {
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for peer in new_peers {
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warn!("Sending seed to peer: {}", peer.uuid);
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outbound.write(OutboundPacket(Packet::new((*seed).into(), peer.uuid)));
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}
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}
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}
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pub fn handle_deleted_peer(mut old_peers: RemovedComponents<Peer>, peers: Query<&Peer>) -> Result {
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for entity in old_peers.read() {
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if let Ok(peer) = peers.get(entity) {
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info!("Peer {} was removed", peer.uuid);
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} else {
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info!("Peer {} was removed", entity);
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}
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}
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Ok(())
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}
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pub fn handle_incoming_packets(mut packets: EventReader<InboundPacket>, mut commands: Commands) {
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for packet in packets.read() {
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if let Ok(seed) = packet.0.message.clone().try_into() {
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commands.insert_resource::<Seed>(seed);
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} else {
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info!("Packet not seed: {:?}", packet.0.message);
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}
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}
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}
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@ -3,9 +3,10 @@ use std::net::SocketAddr;
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use avian2d::PhysicsPlugins;
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use bevy::{input::common_conditions::input_pressed, prelude::*};
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use crate::net::NetIOPlugin;
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use crate::net::prelude::*;
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use super::{
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net::{handle_deleted_peer, handle_incoming_packets, handle_new_peer},
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runtime::{move_camera, move_player, quit, zoom_camera},
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seed::Seed,
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setup::{check_for_seed, setup_balls, setup_from_seed, setup_player, setup_ui, setup_walls},
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@ -65,7 +66,15 @@ impl Plugin for GamePlugin {
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)
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.add_systems(
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FixedUpdate,
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check_for_seed.run_if(in_state(AppState::Loading)),
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(
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check_for_seed.run_if(in_state(AppState::Loading)),
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(
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handle_new_peer,
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handle_deleted_peer,
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handle_incoming_packets,
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)
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.run_if(in_state(NetworkState::MultiPlayer)),
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),
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)
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.add_systems(
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Update,
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118
src/net/io.rs
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118
src/net/io.rs
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@ -0,0 +1,118 @@
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use std::time::Duration;
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use bevy::prelude::*;
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use uuid::Uuid;
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use super::{
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peer::{Peer, PeerChangeEvent, PeerMap, PeerReceiveTiming, PeerSendTiming},
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queues::{NetworkReceive, NetworkSend},
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};
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pub fn handle_network_input(
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from_socket: Res<NetworkReceive>,
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peer_map: Res<PeerMap>,
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mut peers: Query<(&Peer, &mut PeerReceiveTiming)>,
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mut to_app: EventWriter<InboundPacket>,
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time: Res<Time>,
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mut change_peer: EventWriter<PeerChangeEvent>,
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) -> Result {
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for (mut message, address) in from_socket.iter() {
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if message.len() < 16 {
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return Err(format!("Message of length {} cannot contain UUID", message.len()).into());
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}
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let uuid = Uuid::from_slice(message.split_off(message.len() - 16).as_slice())?;
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info!("Receiving: {:?} from {}", message, uuid);
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to_app.write(InboundPacket(Packet::new(message, uuid)));
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if let Some(peer_id) = peer_map.get(&uuid) {
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let (peer, mut last) = peers.get_mut(*peer_id)?;
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last.update(&time);
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if address == peer.addr {
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continue;
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}
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}
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change_peer.write(PeerChangeEvent::new(uuid, Some(address)));
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}
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Ok(())
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}
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pub fn handle_network_output(
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mut from_app: EventReader<OutboundPacket>,
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peer_map: Res<PeerMap>,
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mut peers: Query<(&Peer, &mut PeerSendTiming)>,
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config: Res<Config>,
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to_socket: Res<NetworkSend>,
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time: Res<Time>,
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) -> Result {
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for packet in from_app.read() {
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let peer_id = peer_map.try_get(&packet.0.peer)?;
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let (peer, mut last) = peers.get_mut(*peer_id)?;
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warn!("Sending: {:?} to {}", packet.0.message, peer.uuid);
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// Append our UUID for client identification
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let message = [packet.0.message.as_slice(), config.id.as_bytes()].concat();
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to_socket.send(message, peer.addr)?;
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last.update(&time);
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}
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Ok(())
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}
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const TIMEOUT: Duration = Duration::from_secs(10);
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pub fn heartbeat(
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peers: Query<(&Peer, &PeerSendTiming)>,
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time: Res<Time>,
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mut outbound: EventWriter<OutboundPacket>,
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) {
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for (peer, last) in peers {
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if let Some(previous) = last.timestamp() {
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// Allow for 2 consecutive missed heartbeats without timing out
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if previous + TIMEOUT / 3 > time.elapsed() {
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continue;
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}
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}
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outbound.write(OutboundPacket(Packet::new(Vec::new(), peer.uuid)));
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}
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}
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pub fn timeouts(
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peers: Query<(&Peer, &PeerReceiveTiming)>,
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time: Res<Time>,
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mut delete: EventWriter<PeerChangeEvent>,
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) {
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for (peer, last) in peers {
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if let Some(previous) = last.timestamp() {
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if previous + TIMEOUT < time.elapsed() {
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warn!("Peer {} timed out", peer.uuid);
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delete.write(PeerChangeEvent::new(peer.uuid, None));
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}
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}
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}
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}
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#[derive(Debug, Resource)]
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pub struct Config {
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pub id: Uuid,
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}
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impl Config {
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pub fn new() -> Self {
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Self { id: Uuid::new_v4() }
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}
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}
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#[derive(Debug)]
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pub struct Packet {
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pub message: Vec<u8>,
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pub peer: Uuid,
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}
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impl Packet {
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pub fn new(message: Vec<u8>, peer: Uuid) -> Self {
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Self { peer, message }
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}
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}
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#[derive(Debug, Event)]
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pub struct OutboundPacket(pub Packet);
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#[derive(Debug, Event)]
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pub struct InboundPacket(pub Packet);
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@ -1,5 +1,13 @@
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mod io;
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mod peer;
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mod plugin;
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pub use plugin::NetIOPlugin;
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mod queues;
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mod socket;
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mod thread;
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#[allow(unused_imports)]
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pub mod prelude {
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pub use super::io::{InboundPacket, OutboundPacket, Packet};
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pub use super::peer::Peer;
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pub use super::plugin::{NetIOPlugin, NetworkState};
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}
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134
src/net/peer.rs
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134
src/net/peer.rs
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@ -0,0 +1,134 @@
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use std::{collections::HashMap, net::SocketAddr, time::Duration};
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use bevy::prelude::*;
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use uuid::Uuid;
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#[derive(Debug, Default)]
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struct Timing {
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timestamp: Option<Duration>,
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}
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#[derive(Component, Debug, Default)]
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pub struct PeerSendTiming(Timing);
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impl PeerSendTiming {
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pub fn update(&mut self, time: &Res<Time>) {
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self.0.timestamp = Some(time.elapsed())
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}
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pub fn timestamp(&self) -> Option<Duration> {
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self.0.timestamp
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}
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}
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#[derive(Component, Debug, Default)]
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pub struct PeerReceiveTiming(Timing);
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impl PeerReceiveTiming {
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pub fn new(time: &Res<Time>) -> Self {
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Self(Timing {
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timestamp: Some(time.elapsed()),
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})
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}
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pub fn update(&mut self, time: &Res<Time>) {
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self.0.timestamp = Some(time.elapsed())
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}
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pub fn timestamp(&self) -> Option<Duration> {
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self.0.timestamp
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}
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}
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#[derive(Component, Debug)]
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#[require(PeerSendTiming, PeerReceiveTiming)]
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pub struct Peer {
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pub addr: SocketAddr,
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pub uuid: Uuid,
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}
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impl Peer {
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pub fn new(addr: SocketAddr, uuid: Uuid) -> Self {
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Self { addr, uuid }
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}
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}
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#[derive(Debug, Default, Resource)]
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pub struct PeerMap {
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map: HashMap<Uuid, Entity>,
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}
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impl PeerMap {
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pub fn insert(&mut self, uuid: Uuid, id: Entity) {
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self.map.insert(uuid, id);
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}
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pub fn get(&self, uuid: &Uuid) -> Option<&Entity> {
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self.map.get(uuid)
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}
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pub fn try_get(&self, uuid: &Uuid) -> Result<&Entity, String> {
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self.get(uuid).ok_or(format!("No entity with uuid: {uuid}"))
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}
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pub fn remove(&mut self, uuid: &Uuid) -> Option<Entity> {
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self.map.remove(uuid)
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}
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pub fn len(&self) -> usize {
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self.map.len()
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}
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}
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#[derive(Debug, Event)]
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pub struct PeerChangeEvent {
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peer: Uuid,
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addr: Option<SocketAddr>,
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}
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impl PeerChangeEvent {
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pub fn new(peer: Uuid, addr: Option<SocketAddr>) -> Self {
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Self { peer, addr }
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}
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}
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pub fn handle_peer_change(
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mut changes: EventReader<PeerChangeEvent>,
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mut peer_map: ResMut<PeerMap>,
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mut peers: Query<&mut Peer>,
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mut commands: Commands,
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time: Res<Time>,
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) -> Result {
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for change in changes.read() {
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if let Some(entity) = peer_map.get(&change.peer) {
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if let Some(addr) = change.addr {
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if let Ok(mut peer) = peers.get_mut(*entity) {
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peer.addr = addr;
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} else {
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warn!("Peer {} doesn't exist (just added?)", change.peer);
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}
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} else {
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info!("Removing peer {}", change.peer);
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commands.get_entity(*entity)?.despawn();
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peer_map.remove(&change.peer);
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}
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} else if let Some(addr) = change.addr {
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info!("Adding peer {} ({:?})", change.peer, change.addr);
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peer_map.insert(
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change.peer,
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commands
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.spawn((Peer::new(addr, change.peer), PeerReceiveTiming::new(&time)))
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.id(),
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);
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} else {
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warn!("Peer {} already deleted", change.peer);
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}
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}
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if peer_map.len() > 1 {
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if let Some(entity) = peer_map.remove(&Uuid::nil()) {
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warn!("Removing initial Peer");
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commands.get_entity(entity)?.despawn();
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}
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}
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Ok(())
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}
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@ -1,79 +1,25 @@
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use std::{net::SocketAddr, time::Duration};
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use std::net::SocketAddr;
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use bevy::prelude::*;
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use uuid::Uuid;
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use super::{
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io::{
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Config, InboundPacket, OutboundPacket, handle_network_input, handle_network_output,
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heartbeat, timeouts,
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},
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peer::{Peer, PeerChangeEvent, PeerMap, handle_peer_change},
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queues::{NetworkReceive, NetworkSend},
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socket::bind_socket,
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};
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use crate::game::prelude::Seed;
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fn handle_network_input(
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receive: Res<NetworkReceive>,
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send: Res<NetworkSend>,
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seed: Option<Res<Seed>>,
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mut commands: Commands,
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) -> Result {
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for (message, address) in receive.iter() {
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// Temporary logic just for initial connection, if there is already a seed then the peer wants it
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if let Some(ref value) = seed {
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send.send((**value).into(), address)?;
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} else {
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commands.insert_resource::<Seed>(message.try_into()?);
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}
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}
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Ok(())
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}
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const TIMEOUT: Duration = Duration::from_secs(5);
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fn heartbeat(
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peers: Query<(&Peer, &mut PeerSendTiming)>,
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send: Res<NetworkSend>,
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time: Res<Time>,
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) -> Result {
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for (peer, ref mut last) in peers {
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if let Some(previous) = last.timestamp {
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if previous + TIMEOUT > time.elapsed() {
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continue;
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}
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}
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send.send(Vec::new(), peer.addr)?;
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last.timestamp = Some(time.elapsed());
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}
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Ok(())
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}
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#[derive(States, Default, Debug, Clone, PartialEq, Eq, Hash)]
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enum NetworkState {
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pub enum NetworkState {
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#[default]
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SinglePlayer,
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MultiPlayer,
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}
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#[derive(Component, Debug, Default)]
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struct PeerSendTiming {
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timestamp: Option<Duration>,
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}
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#[derive(Component, Debug, Default)]
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struct PeerReceiveTiming {
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timestamp: Option<Duration>,
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}
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#[derive(Component, Debug)]
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#[require(PeerSendTiming, PeerReceiveTiming)]
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struct Peer {
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addr: SocketAddr,
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}
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impl Peer {
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fn new(addr: SocketAddr) -> Self {
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Self { addr }
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}
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}
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pub struct NetIOPlugin {
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listen: u16,
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peer: Option<SocketAddr>,
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|
@ -87,10 +33,25 @@ impl NetIOPlugin {
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impl Plugin for NetIOPlugin {
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fn build(&self, app: &mut App) {
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app.init_state::<NetworkState>().add_systems(
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FixedUpdate,
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(handle_network_input, heartbeat).run_if(in_state(NetworkState::MultiPlayer)),
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);
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app.init_state::<NetworkState>()
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.add_systems(
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FixedPreUpdate,
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(handle_network_input, handle_peer_change)
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.chain()
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.run_if(in_state(NetworkState::MultiPlayer)),
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)
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.add_systems(
|
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FixedUpdate,
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(heartbeat, timeouts).run_if(in_state(NetworkState::MultiPlayer)),
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)
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.add_systems(
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FixedPostUpdate,
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handle_network_output.run_if(in_state(NetworkState::MultiPlayer)),
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)
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.insert_resource(Config::new())
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.add_event::<PeerChangeEvent>()
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.add_event::<InboundPacket>()
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.add_event::<OutboundPacket>();
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match bind_socket(self.listen) {
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Ok((send, receive)) => {
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|
@ -98,9 +59,13 @@ impl Plugin for NetIOPlugin {
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.insert_resource(NetworkSend::new(send))
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.insert_resource(NetworkReceive::new(receive));
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||||
|
||||
let mut peer_map = PeerMap::default();
|
||||
if let Some(socket) = self.peer {
|
||||
app.world_mut().spawn(Peer::new(socket));
|
||||
let entity = app.world_mut().spawn(Peer::new(socket, Uuid::nil()));
|
||||
peer_map.insert(Uuid::nil(), entity.id());
|
||||
}
|
||||
|
||||
app.insert_resource(peer_map);
|
||||
}
|
||||
Err(err) => {
|
||||
warn!("Failed to set up networking: {err}");
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue