Rework networking interface
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Add Bevy event queues for inbound and outbound packets, and use Bevy change detection for consumer new Peer handling.
This commit is contained in:
Michael Bradley 2025-07-05 15:01:33 -04:00
parent cceca83dac
commit c10f6cfb82
Signed by: MichaelBradley
SSH key fingerprint: SHA256:o/aaeYtRubILK7OYYjYP12DmU7BsPUhKji1AgaQ+ge4
9 changed files with 348 additions and 72 deletions

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@ -1,3 +1,4 @@
mod net;
mod objects;
mod plugin;
mod rng;

39
src/game/net.rs Normal file
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@ -0,0 +1,39 @@
use bevy::prelude::*;
use crate::net::prelude::*;
use super::seed::Seed;
pub fn handle_new_peer(
seed: Option<Res<Seed>>,
new_peers: Query<&Peer, Added<Peer>>,
mut outbound: EventWriter<OutboundPacket>,
) {
if let Some(seed) = seed {
for peer in new_peers {
warn!("Sending seed to peer: {}", peer.uuid);
outbound.write(OutboundPacket(Packet::new((*seed).into(), peer.uuid)));
}
}
}
pub fn handle_deleted_peer(mut old_peers: RemovedComponents<Peer>, peers: Query<&Peer>) -> Result {
for entity in old_peers.read() {
if let Ok(peer) = peers.get(entity) {
info!("Peer {} was removed", peer.uuid);
} else {
info!("Peer {} was removed", entity);
}
}
Ok(())
}
pub fn handle_incoming_packets(mut packets: EventReader<InboundPacket>, mut commands: Commands) {
for packet in packets.read() {
if let Ok(seed) = packet.0.message.clone().try_into() {
commands.insert_resource::<Seed>(seed);
} else {
info!("Packet not seed: {:?}", packet.0.message);
}
}
}

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@ -3,9 +3,10 @@ use std::net::SocketAddr;
use avian2d::PhysicsPlugins;
use bevy::{input::common_conditions::input_pressed, prelude::*};
use crate::net::NetIOPlugin;
use crate::net::prelude::*;
use super::{
net::{handle_deleted_peer, handle_incoming_packets, handle_new_peer},
runtime::{move_camera, move_player, quit, zoom_camera},
seed::Seed,
setup::{check_for_seed, setup_balls, setup_from_seed, setup_player, setup_ui, setup_walls},
@ -65,7 +66,15 @@ impl Plugin for GamePlugin {
)
.add_systems(
FixedUpdate,
check_for_seed.run_if(in_state(AppState::Loading)),
(
check_for_seed.run_if(in_state(AppState::Loading)),
(
handle_new_peer,
handle_deleted_peer,
handle_incoming_packets,
)
.run_if(in_state(NetworkState::MultiPlayer)),
),
)
.add_systems(
Update,