No more panics :)
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dad37262a5
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1 changed files with 77 additions and 45 deletions
126
src/net.rs
126
src/net.rs
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@ -1,18 +1,67 @@
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use std::{
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net::{Ipv6Addr, SocketAddr, UdpSocket},
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thread,
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thread::{JoinHandle, spawn},
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};
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use bevy::prelude::*;
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use bevy::{prelude::*, tasks::futures_lite::io};
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use crossbeam_channel::{Receiver, Sender, unbounded};
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use crate::game::seed::Seed;
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#[derive(Resource)]
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pub struct NetworkSend(Sender<(u64, SocketAddr)>);
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fn configure_socket(socket: &UdpSocket) -> io::Result<()> {
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socket.set_read_timeout(None)?;
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socket.set_write_timeout(None)?;
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Ok(())
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}
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type NetworkMessage = (u64, SocketAddr);
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fn start_network_thread<M: Send + 'static>(
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network_loop: fn(M, UdpSocket) -> Result,
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messages: M,
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socket: UdpSocket,
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) -> JoinHandle<Result> {
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spawn(move || {
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let result = network_loop(messages, socket);
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match result {
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Ok(()) => error!("Network thread: Loop returned without error?"),
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Err(ref err) => error!("Network thread: {}", err),
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};
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result
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})
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}
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fn network_send_loop(messages: Receiver<NetworkMessage>, socket: UdpSocket) -> Result {
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loop {
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let (message, address) = messages.recv()?;
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socket.send_to(&message.to_le_bytes(), address)?;
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}
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}
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fn network_receive_loop(messages: Sender<NetworkMessage>, socket: UdpSocket) -> Result {
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loop {
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let mut message = [0u8; 8];
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let (len, address) = socket.recv_from(&mut message)?;
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info!("Network thread: Received {len} bytes");
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messages.try_send((u64::from_le_bytes(message), address))?;
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}
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}
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fn setup_socket(port: u16) -> Result<(Sender<NetworkMessage>, Receiver<NetworkMessage>)> {
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let socket = UdpSocket::bind((Ipv6Addr::LOCALHOST, port))?;
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configure_socket(&socket)?;
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let (send_inbound, receive_inbound) = unbounded();
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start_network_thread(network_receive_loop, send_inbound, socket.try_clone()?);
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let (send_outbound, receive_outbound) = unbounded();
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start_network_thread(network_send_loop, receive_outbound, socket);
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Ok((send_outbound, receive_inbound))
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}
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#[derive(Resource)]
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pub struct NetworkReceive(Receiver<(u64, SocketAddr)>);
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pub struct NetworkSend(Sender<NetworkMessage>);
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#[derive(Resource)]
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pub struct NetworkReceive(Receiver<NetworkMessage>);
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fn handle_network_io(
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receive: Res<NetworkReceive>,
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@ -31,6 +80,13 @@ fn handle_network_io(
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Ok(())
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}
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#[derive(States, Default, Debug, Clone, PartialEq, Eq, Hash)]
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enum NetworkState {
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#[default]
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SinglePlayer,
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MultiPlayer,
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}
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pub struct NetIOPlugin {
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listen: u16,
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peer: Option<SocketAddr>,
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@ -44,51 +100,27 @@ impl NetIOPlugin {
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impl Plugin for NetIOPlugin {
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fn build(&self, app: &mut App) {
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app.add_systems(FixedUpdate, handle_network_io);
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let (send, receive) = match UdpSocket::bind((Ipv6Addr::LOCALHOST, self.listen)) {
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Ok(socket) => {
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socket.set_read_timeout(None).unwrap();
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socket.set_write_timeout(None).unwrap();
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let (send_outbound, receive_outbound) = unbounded::<(u64, SocketAddr)>();
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let send_socket = socket.try_clone().unwrap();
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thread::spawn(move || {
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loop {
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match receive_outbound.recv() {
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Ok((message, address)) => send_socket
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.send_to(&message.to_le_bytes(), address)
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.unwrap(),
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Err(err) => {
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error!("{err}");
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break;
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}
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};
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}
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});
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let (send_inbound, receive_inbound) = unbounded::<(u64, SocketAddr)>();
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thread::spawn(move || {
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loop {
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let mut message = [0u8; 8];
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let (len, address) = socket.recv_from(&mut message).unwrap();
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info!("Received {len} bytes");
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send_inbound
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.try_send((u64::from_le_bytes(message), address))
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.unwrap();
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}
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});
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(send_outbound, receive_inbound)
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}
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Err(err) => {
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error!("Could not bind socket: {err}");
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todo!("bounded(0) is apparently meaningful so find another solution")
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}
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};
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app.init_state::<NetworkState>().add_systems(
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FixedUpdate,
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handle_network_io.run_if(in_state(NetworkState::MultiPlayer)),
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);
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match setup_socket(self.listen) {
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Ok((send, receive)) => {
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if let Some(socket) = self.peer {
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send.try_send((0, socket)).unwrap();
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if let Err(err) = send.try_send((0, socket)) {
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warn!("Failed to send to peer: {err}");
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return;
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}
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}
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app.insert_resource(NetworkSend(send));
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app.insert_resource(NetworkReceive(receive));
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app.insert_state(NetworkState::MultiPlayer)
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.insert_resource(NetworkSend(send))
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.insert_resource(NetworkReceive(receive));
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}
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Err(err) => {
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warn!("Failed to set up networking: {err}");
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}
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};
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}
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}
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