Add Seed display
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parent
58795eb87e
commit
e883f201c0
4 changed files with 39 additions and 3 deletions
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@ -6,6 +6,7 @@ mod runtime;
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mod seed;
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mod setup;
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pub mod state;
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mod ui;
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#[allow(unused_imports)]
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pub mod prelude {
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@ -9,8 +9,11 @@ use super::{
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net::{handle_deleted_peer, handle_incoming_packets, handle_new_peer},
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runtime::{move_camera, move_player, quit, zoom_camera},
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seed::Seed,
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setup::{check_for_seed, setup_balls, setup_from_seed, setup_player, setup_ui, setup_walls},
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setup::{
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check_for_seed, setup_balls, setup_camera, setup_from_seed, setup_player, setup_walls,
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},
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state::AppState,
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ui::{setup_seed_display, update_seed_display},
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};
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#[derive(Debug, Clone, Copy)]
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@ -56,7 +59,7 @@ impl Plugin for GamePlugin {
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PhysicsPlugins::default().with_length_unit(50.0),
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))
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.init_state::<AppState>()
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.add_systems(Startup, setup_ui)
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.add_systems(Startup, (setup_camera, setup_seed_display))
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.add_systems(
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OnEnter(AppState::InGame),
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(
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@ -81,6 +84,7 @@ impl Plugin for GamePlugin {
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(
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((move_player, move_camera).chain(), zoom_camera)
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.run_if(in_state(AppState::InGame)),
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update_seed_display,
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quit.run_if(input_pressed(KeyCode::KeyQ)),
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),
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);
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@ -43,7 +43,7 @@ pub fn setup_from_seed(mut commands: Commands, seed: Res<Seed>) {
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}
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/// I mean, a camera is technically a user interface, I guess
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pub fn setup_ui(mut commands: Commands) {
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pub fn setup_camera(mut commands: Commands) {
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commands.spawn((Name::new("Camera"), Camera2d, IsDefaultUiCamera));
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}
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31
src/game/ui.rs
Normal file
31
src/game/ui.rs
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@ -0,0 +1,31 @@
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use bevy::prelude::*;
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use super::seed::Seed;
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#[derive(Component, Debug)]
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pub struct SeedUI;
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pub fn setup_seed_display(mut commands: Commands) {
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commands
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.spawn((
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Text::new("Seed: "),
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Node {
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position_type: PositionType::Absolute,
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bottom: Val::Px(5.0),
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left: Val::Px(5.0),
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..Default::default()
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},
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))
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.with_child((TextSpan::new("<N/A>"), SeedUI));
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}
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pub fn update_seed_display(seed: Option<Res<Seed>>, text: Query<&mut TextSpan, With<SeedUI>>) {
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if let Some(value) = seed {
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if value.is_changed() {
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for mut span in text {
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let number: u64 = (*value).into();
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**span = format!("{}", number);
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}
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}
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}
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}
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