distributed_physics_test/src/game/plugin.rs
Michael Bradley 46f00e2047
Convert game loggers to observers
These functions don't really do anything, I just want to have the code in place for reference
2025-10-18 17:49:56 -04:00

115 lines
3.2 KiB
Rust

use std::net::SocketAddr;
use avian2d::PhysicsPlugins;
use bevy::{input::common_conditions::input_pressed, prelude::*};
use crate::net::prelude::*;
use super::{
net::{handle_deleted_peer, handle_incoming_packets, handle_new_peer},
runtime::{move_camera, move_player, quit, zoom_camera},
seed::Seed,
setup::{
check_for_seed, setup_balls, setup_camera, setup_from_seed, setup_player, setup_walls,
},
state::AppState,
ui::{
setup_peer_ui, setup_potential_peer_ui, setup_seed_ui, update_peer_ui,
update_peer_ui_timings, update_potential_peer_ui, update_seed_ui,
},
};
#[derive(Debug, Clone, Copy)]
pub enum DataSource {
Address(SocketAddr),
Seed(Seed),
None,
}
impl DataSource {
pub fn try_from_options(address: Option<SocketAddr>, seed: Option<Seed>) -> Option<Self> {
match (address, seed) {
(None, None) => Some(DataSource::None),
(None, Some(seed)) => Some(DataSource::Seed(seed)),
(Some(address), None) => Some(DataSource::Address(address)),
(Some(_), Some(_)) => None,
}
}
fn try_to_address(&self) -> Option<SocketAddr> {
match self {
DataSource::Address(address) => Some(*address),
_ => None,
}
}
}
pub struct GamePlugin {
source: DataSource,
port: u16,
}
impl GamePlugin {
pub fn new(source: DataSource, port: u16) -> Self {
Self { source, port }
}
}
impl Plugin for GamePlugin {
fn build(&self, app: &mut App) {
app.add_plugins((
NetIOPlugin::maybe_peer(self.port, self.source.try_to_address()),
distribution_plugin::<Seed>,
PhysicsPlugins::default().with_length_unit(50.0),
))
.init_state::<AppState>()
.add_systems(
Startup,
(
setup_camera,
setup_seed_ui,
setup_peer_ui,
setup_potential_peer_ui,
),
)
.add_systems(
OnEnter(AppState::InGame),
(setup_from_seed, (setup_player, setup_balls, setup_walls)).chain(),
)
.add_systems(
FixedUpdate,
(
check_for_seed.run_if(in_state(AppState::Loading)),
handle_incoming_packets,
),
)
.add_systems(
Update,
(
((move_player, move_camera).chain(), zoom_camera)
.run_if(in_state(AppState::InGame)),
update_seed_ui,
(
update_peer_ui,
update_peer_ui_timings,
update_potential_peer_ui,
),
quit.run_if(input_pressed(KeyCode::KeyQ)),
),
)
.add_observer(handle_new_peer)
.add_observer(handle_deleted_peer);
match self.source {
DataSource::Address(peer) => {
info!("Will retrieve seed from peer => {peer}");
}
DataSource::Seed(seed) => {
app.world_mut().spawn(seed);
}
DataSource::None => {
app.world_mut().spawn(Seed::random());
}
};
}
}