distributed_physics_test/Cargo.toml
Michael Bradley dad37262a5
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Implement very basic and bad and specific netcode
The game can now retrieve its seed from another game on the network
2025-05-25 00:54:16 -04:00

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1.1 KiB
TOML

[package]
name = "distributed_physics_test"
version = "0.1.0"
edition = "2024"
description = "Experimental distributed physics system"
license = "AGPL-3.0-only"
[profile.dev]
opt-level = 1
[profile.dev.package."*"]
opt-level = 3
[profile.release]
lto = true
opt-level = 3
codegen-units = 1
incremental = false
debug = false
[dependencies]
avian2d = { version = "0.3.0", features = ["serialize", "simd"] }
bevy = { version = "0.16.0", default-features = false, features = [
"bevy_color",
"bevy_core_pipeline",
"bevy_remote",
"bevy_render",
"bevy_state",
"bevy_ui",
"bevy_window",
"bevy_winit",
"default_font",
"multi_threaded",
"std",
"wayland",
] }
bevy_rand = { version = "0.11.0", features = ["wyrand", "std"] }
clap = { version = "4.5.32", features = ["derive"] }
crossbeam-channel = "0.5.15"
log = { version = "*", features = [
"max_level_debug",
"release_max_level_warn",
] }
rand = { version = "0.9.1", default-features = false, features = [
"std",
"thread_rng",
] }
wyrand = "0.3.2"
[features]
default = ["dev"]
dev = [
"bevy/bevy_dev_tools",
"bevy/bevy_remote",
"bevy/bevy_ui_debug",
"bevy/dynamic_linking",
]