Learning Bevy, and hopefully experimenting with a distributed physics system for a future game
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Michael Bradley d73683359a
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Fix apparent jitter in player movement
Remember: `time.delta_secs()` needs to be included in ALL movement calculations!!! This one was pretty well hidden because the player movement was properly interpolated and the camera lerped after it, but it was still barely noticeable!
2025-05-22 23:17:53 -04:00
.cargo Minor comments 2025-05-17 19:16:52 -04:00
.forgejo Disable CI build 2025-03-31 23:01:50 -04:00
.vscode Add function documentation 2025-05-19 22:19:04 -04:00
src Fix apparent jitter in player movement 2025-05-22 23:17:53 -04:00
.gitignore Initial commit 2025-03-02 22:50:04 -05:00
Cargo.lock Add Bevy remote protocol setup 2025-05-22 23:03:11 -04:00
Cargo.toml Add Bevy remote protocol setup 2025-05-22 23:03:11 -04:00
rust-toolchain.toml Minor comments 2025-05-17 19:16:52 -04:00