Learning Bevy, and hopefully experimenting with a distributed physics system for a future game
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Remember: `time.delta_secs()` needs to be included in ALL movement calculations!!! This one was pretty well hidden because the player movement was properly interpolated and the camera lerped after it, but it was still barely noticeable! |
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.cargo | ||
.forgejo | ||
.vscode | ||
src | ||
.gitignore | ||
Cargo.lock | ||
Cargo.toml | ||
rust-toolchain.toml |