Renders real-time shadows on a landscape of Perlin noise
.forgejo/workflows | ||
img | ||
src | ||
.clang-format | ||
.clang-tidy | ||
.gitignore | ||
CMakeLists.txt | ||
README.md | ||
TODO.md |
Real-time Shadow Simulator
Generates several tiles of grids containing Perlin noise, and then renders them with shadows.
Control
Sample from console output:
Mouse control:
Click and drag to rotate camera
Keyboard control (case-insensitive):
x, q, [ESC]: Quit program
r: Regenerate terrain
wasd: Move forward/left/backward/right relative to the camera
cz: Move up/down relative to the world
k: Toggle point light following camera
l: Toggle phong light simulation
m: Toggle shadows
n: Toggle ground/normal colour
p: Toggle day/night cycle
Example Outputs
Sunset
This image shows a "sunset".
Contains 4x4
tiles each containing (1<<9)^2
points, for a total of 4,194,304 vertices.
Shadows update in real-time with sun position.

Stress Test
Putting as many vertices as we can on the shader.
Contains 32x64
tiles each containing (1<<8)^2
points for a total of 134,217,728 vertices.
Renders at several frames per second on a 6950XT and uses roughly 7.7GiB of VRAM.
