Move shaders into their own directory
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This commit is contained in:
Michael Bradley 2025-02-25 22:58:00 -05:00
parent 76a7027013
commit f673ec92ec
Signed by: MichaelBradley
SSH key fingerprint: SHA256:cj/YZ5VT+QOKncqSkx+ibKTIn0Obg7OIzwzl9BL8EO8
6 changed files with 5 additions and 5 deletions

View file

@ -27,13 +27,13 @@ add_executable(perlin-shadows
src/renderable.h
)
file(READ src/phong.vert PHONG_VERT)
file(READ src/phong.frag PHONG_FRAG)
file(READ src/shader/phong.vert PHONG_VERT)
file(READ src/shader/phong.frag PHONG_FRAG)
configure_file(src/renderer.in.cpp src/renderer.cpp @ONLY)
file(READ src/shadow.vert SHADOW_VERT)
file(READ src/shadow.frag SHADOW_FRAG)
file(READ src/shadow.geom SHADOW_GEOM)
file(READ src/shader/shadow.vert SHADOW_VERT)
file(READ src/shader/shadow.frag SHADOW_FRAG)
file(READ src/shader/shadow.geom SHADOW_GEOM)
configure_file(src/point_light.in.h src/point_light.h @ONLY)
target_include_directories(perlin-shadows PUBLIC "${CMAKE_CURRENT_BINARY_DIR}/src")