perlin-shadows/src
Michael Bradley b01bcc568f
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Fix badly-formatted indent
2025-02-23 13:33:42 -05:00
..
camera.cpp Improve code based on CLion recommendations 2025-01-01 20:13:10 +13:00
camera.h Improve code based on CLion recommendations 2025-01-01 20:13:10 +13:00
constants.h Improve shadow performance by avoiding unnecessary renders 2024-04-01 04:06:35 -04:00
final.cpp Improve code based on CLion recommendations 2025-01-01 20:13:10 +13:00
geography.cpp Improve code based on CLion recommendations 2025-01-01 20:13:10 +13:00
geography.h Improve code based on CLion recommendations 2025-01-01 20:13:10 +13:00
grid.cpp Improve code based on CLion recommendations 2025-01-01 20:13:10 +13:00
grid.h Improve code based on CLion recommendations 2025-01-01 20:13:10 +13:00
noise_math.h Fix badly-formatted indent 2025-02-23 13:33:42 -05:00
phong.frag Fix attribution 2024-04-06 02:40:54 -04:00
phong.vert Support rendering multiple grids 2024-04-01 01:18:58 -04:00
point_light.cpp Improve code based on CLion recommendations 2025-01-01 20:13:10 +13:00
point_light.in.h Embed shaders directly into executable 2025-01-01 20:50:30 +13:00
renderable.cpp Fix first frame being black 2025-01-01 21:04:05 +13:00
renderable.h Improve code based on CLion recommendations 2025-01-01 20:13:10 +13:00
renderer.h Embed shaders directly into executable 2025-01-01 20:50:30 +13:00
renderer.in.cpp Fix first frame being black 2025-01-01 21:04:05 +13:00
shader.cpp Embed shaders directly into executable 2025-01-01 20:50:30 +13:00
shader.h Embed shaders directly into executable 2025-01-01 20:50:30 +13:00
shadow.frag Fix attribution 2024-04-06 02:40:54 -04:00
shadow.geom Fix attribution 2024-04-06 02:40:54 -04:00
shadow.vert Fix attribution 2024-04-06 02:40:54 -04:00