27b4644730
Update to Bevy 0.17.2
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2025-10-13 15:17:23 -04:00
53fe3333f0
More complete Peer distribution
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Slightly better implementation of peers, still need to create a more generic system for deciding which components to distribute where and then use that for Peers.
2025-10-13 01:06:31 -04:00
1a5a628000
Partial: Dedicated Peer distribution system
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This is an uncompleted commit to move the work over to my other machine. Should compile though.
2025-07-09 19:37:46 -04:00
4db82f328b
Create generic distribution system
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Still incredibly basic and only handles initial distribution and spawning with no relationships or anything.
2025-07-06 18:29:58 -04:00
58795eb87e
Don't expose heartbeat to app
2025-07-05 19:28:14 -04:00
e58629c2f1
Don't immediately send heartbeat
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2025-07-05 18:09:46 -04:00
c10f6cfb82
Rework networking interface
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Add Bevy event queues for inbound and outbound packets, and use Bevy change detection for consumer new Peer handling.
2025-07-05 15:01:33 -04:00
cceca83dac
Add very rough heartbeat
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This also means that the peer can be started up before the main game
2025-07-01 14:43:47 -04:00
cb64878186
Rename types to queues
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I mean that name just sucked
2025-06-02 23:58:56 -04:00
73ea0d6fd8
Move game logic plugin configuration to game-specific plugin
2025-05-25 22:29:20 -04:00
9ac45e9249
Move netcode to module
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2025-05-25 20:36:49 -04:00