perlin-shadows/README.md

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# Real-time Shadow Simulator
Generates several tiles of grids containing Perlin noise, and then renders them with shadows.
## Control
Sample from console output:
```
Mouse control:
Click and drag to rotate camera
Keyboard control (case-insensitive):
x, q, [ESC]: Quit program
r: Regenerate terrain
wasd: Move forward/left/backward/right relative to the camera
cz: Move up/down relative to the world
k: Toggle point light following camera
l: Toggle phong light simulation
m: Toggle shadows
n: Toggle ground/normal colour
p: Toggle day/night cycle
```
## Example Outputs
### Sunset
This image shows a "sunset".
Contains `4x4` tiles each containing `(1<<9)^2` points, for a total of 4,194,304 vertices.
Shadows update in real-time with sun position.
<img alt="Detailed heightmap resembling a mountain range is lit softly from the side." src="./img/sunset.png" width="640">
### Stress Test
Putting as many vertices as we can on the shader.
Contains `32x64` tiles each containing `(1<<8)^2` points for a total of 134,217,728 vertices.
Renders at several frames per second on a 6950XT and uses roughly 7.7GiB of VRAM.
<img alt="Large heightmap from far away, looking almost like an ocean." src="./img/stress.png" width="640">