cceca83dac
Add very rough heartbeat
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CI / Formatting (push) Successful in 1m0s
This also means that the peer can be started up before the main game
2025-07-01 14:43:47 -04:00
293ccf9370
Always derive Debug
CI / Formatting (push) Successful in 1m13s
2025-06-03 00:04:56 -04:00
cb64878186
Rename types
to queues
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I mean that name just sucked
2025-06-02 23:58:56 -04:00
3c0590b273
Set write timeout
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No read timeout because who knows if we'll ever receive a packet, but writes shouldn't last long
2025-06-02 23:56:00 -04:00
cfa763ffc4
Update to Bevy 0.16.1
CI / Formatting (push) Has been cancelled
2025-05-31 00:15:02 -04:00
1461dd11ec
Update log
dependency
CI / Formatting (push) Successful in 1m28s
2025-05-25 22:42:35 -04:00
73ea0d6fd8
Move game logic plugin configuration to game-specific plugin
2025-05-25 22:29:20 -04:00
d6c4741582
Add README
2025-05-25 21:09:29 -04:00
9ac45e9249
Move netcode to module
CI / Formatting (push) Successful in 1m5s
2025-05-25 20:36:49 -04:00
c005a4dbb9
Handle all available messages
2025-05-25 20:03:12 -04:00
ba7737671e
Use Vec<u8>
s for sending data between threads
2025-05-25 17:12:05 -04:00
dd57bc30e1
Add launch configuration for connecting from framework
CI / Formatting (push) Successful in 1m7s
2025-05-25 13:25:59 -04:00
3f83ee275a
Expose UDP port to network
CI / Formatting (push) Successful in 1m2s
2025-05-25 13:18:35 -04:00
e81b6fa1fa
Redo netcode error handling
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CI / Formatting (push) Successful in 1m5s
No more panics :)
2025-05-25 12:28:32 -04:00
dad37262a5
Implement very basic and bad and specific netcode
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CI / Formatting (push) Successful in 1m14s
The game can now retrieve its seed from another game on the network
2025-05-25 00:54:16 -04:00
50ef78f7aa
Move seed check to FixedUpdate
2025-05-24 22:28:15 -04:00
4a097e7ed8
Scope GameObjects for automatic cleanup
2025-05-24 22:27:44 -04:00
f0d690a9f8
Add basic loading state
CI / Formatting (push) Successful in 1m6s
2025-05-24 18:44:04 -04:00
85ca3af12d
Add release build task
2025-05-24 18:43:37 -04:00
4dac7c5366
Add dev tools
2025-05-24 18:43:09 -04:00
8fc7817154
Add AGPL license
2025-05-24 16:56:12 -04:00
5047931d17
Add CLI argument documentation
2025-05-24 14:18:55 -04:00
aa07b193b6
Launch game through VSCodium debugger
CI / Formatting (push) Successful in 1m5s
2025-05-24 13:23:20 -04:00
b7804bd547
Add CLI for networking
2025-05-24 13:22:47 -04:00
62da4093ea
Make VSCodium Rust experience more robust
2025-05-24 13:22:07 -04:00
0896ccf691
Fix faster diagonal acceleration for the player
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CI / Formatting (push) Successful in 1m27s
Also always accelerate the player using the same force, so that bigger players aren't overpowered.
2025-05-24 00:43:44 -04:00
10b525e4c7
Make only playable area seeded
2025-05-23 23:49:11 -04:00
10a6bad336
Fix balls showing up in the wrong place
CI / Formatting (push) Successful in 1m17s
2025-05-23 17:06:05 -04:00
d73683359a
Fix apparent jitter in player movement
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CI / Formatting (push) Successful in 1m15s
Remember: `time.delta_secs()` needs to be included in ALL movement calculations!!! This one was pretty well hidden because the player movement was properly interpolated and the camera lerped after it, but it was still barely noticeable!
2025-05-22 23:17:53 -04:00
b42563a94d
Update scroll sensitivity for discrete mouse wheels
2025-05-22 23:04:03 -04:00
bef0b66ee1
Add names to entities
2025-05-22 23:03:32 -04:00
2df3f0262b
Add Bevy remote protocol setup
2025-05-22 23:03:11 -04:00
6a151397de
Add function documentation
CI / Formatting (push) Successful in 1m30s
2025-05-19 22:19:04 -04:00
fc95857824
Make more random
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At least, make the stuff that doesn't need to be deterministic non-deterministic
2025-05-19 21:23:58 -04:00
245dfde91e
Add zoom function
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CI / Formatting (push) Successful in 1m3s
man it took me so long to find out that Rust has a `ref` keyword lol
2025-05-19 18:03:39 -04:00
214e0ceedc
Extract systems
2025-05-19 00:27:12 -04:00
cef21f4a00
Extract entities
2025-05-18 23:57:43 -04:00
b7780b8862
Extract Seed and AppSettings to utils
2025-05-18 23:12:00 -04:00
9be7b102d7
Extract main.rs
2025-05-18 22:54:54 -04:00
84eb560e43
Give Seed an Into<[u8; 8]>
2025-05-18 22:09:09 -04:00
763acd0ad8
Minor comments
CI / Formatting (push) Successful in 1m3s
2025-05-17 19:16:52 -04:00
cab6c605ab
Make camera follow ball
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CI / Formatting (push) Successful in 1m6s
Also increases world size now that not everything has to fit in frame
2025-05-17 18:17:38 -04:00
8e340b62b9
Temporarily disable nightly
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CI / Formatting (push) Successful in 1m6s
Was causing undefined symbol errors
2025-05-17 15:58:47 -04:00
b5792648eb
Update to Bevy 0.16
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Also update RNG handling
2025-05-17 15:57:35 -04:00
8a1064138f
Disable CI build
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CI / Formatting (push) Successful in 38s
It was somehow crashing my Pi 5
2025-03-31 23:01:50 -04:00
44541e16e1
Give the window a title
CI / Formatting (push) Successful in 44s
CI / Clippy (push) Failing after 19m13s
2025-03-31 22:31:26 -04:00
0c0c306b25
Pre-generate seeded random values ahead of time
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CI / Formatting (push) Successful in 46s
CI / Clippy (push) Failing after 17m22s
And use run-random values for unimportant things
2025-03-28 22:38:55 -04:00
4476bdfeeb
Add CLI
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CI / Formatting (push) Successful in 41s
CI / Clippy (push) Successful in 6m17s
Initially just basic options and seed
2025-03-23 22:49:05 -04:00
946e961633
Make RNG seedable
2025-03-23 22:32:57 -04:00
6732f5575c
Create basic interactive physics system
CI / Formatting (push) Successful in 41s
CI / Clippy (push) Successful in 6m9s
2025-03-22 22:32:08 -04:00